The Mall struggled from a lot of over ambition in not a lot of time. It's getting a complete re-work as we speak to make it more in tune with the rest of the game. I like the idea of a sniper enemy quite a bit! Difficulty and balance are two things we want to address, I'm hoping to give the AI a whole polish pass and maybe implement some kind of path prediction to enemy projectiles. There's a lot I plan to do to clean up junction points. The major issue you're referring to is an easy fix because for whatever reason I had the grapple still check if it's valid while the grapple animation is playing.
I'm going to spend some time converting this so that if the animation is playing, the grapple will attach even if you fall out of range. More gold source movement is on the way! We're currently completely re-writing the character controller. Could you give a few examples of what you mean by bugs and weird features? I'm currently working on improving every aspect of the current demo and would like to know what areas I need to focus on.
Absolutely stellar world building and design. Loved it! Can't wait to see what you make next :. This game is truly amazing, it screams the culture both of the time and the nerd culture of today. The counter strike opening was both impressive and funny and gags like having a gun that shoots laser-disks seals the theme of the game.
Its also very well paced, every time I was beginning to get tired of an area you would move onto the next. My favourite sections had to be the mall and the office, the mall was extremely unique and I loved the music for it.
The office space had amazing ambiance and I loved the change to almost a doom-style game with the shotgun. Plus the voice acting had me laughing. The weapon design was really good, and the reload for the shotgun was extremely satisfying.
The only downsides to the game were some bugs and tiny design flaws, so I'll list them out briefly here: movement continues after you let go of WASD for like 0. I have taken a break from game development and was questioning whether I should continue, but this game has genuinely inspired me to get back to it, its also confirmed that I should try out Unity over Godot.
All in all this game represents everything I love about this community, its was both comedic and fun. I'm glad you enjoyed the game! We're currently working to fix some of the more egregious design issues so I appreciate you bringing these to my attention!
I added an epilepsy warning to the page, and am also working on an option to disable the glitch effect and add a warning to the game. Our Sites. Close the menu Menu. ARTnews Expand the sub menu. Art In America Logo Expand the sub menu. Art Collectors Expand the sub menu.
The Bulldogs posted three shutouts and allowed just 83 points — a miniscule 6. They went into the SEC title game with all sorts of swagger, even though they were facing the defending national champs, a team they haven't beaten since Heisman Trophy winner Bryce Young ducked and dodged any attempts to get pressure on the quarterback.
His scrambling left Davis and the Bulldogs huffing and puffing, creating plenty of time to hit one deep pass after another. Young threw for yards and three touchdowns. He ran for 40 yards and another score. After totaling 41 sacks during the regular season, Georgia didn't have any against the Crimson Tide You just want to do the things — this is for all the glory.
CatIsland Enzo dog. Hill dog. Help General help Specific help Advanced editing tools Contact us. Vote for featured article Collaboration. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0.
This article is Featured.
0コメント