Among the crowded genre is a cutesy game called Mad Maestro! Correctly timing button presses is a huge part of the gameplay, but the pressure sensitive buttons add another layer. Each prompt has three levels of pressure and you have to hit the button with the correct amount of force to succeed. Wipeout has been a part of the PlayStation almost since the beginning, coming out as a launch title in Europe for the original PlayStation.
The futuristic racer resembles F-Zero and other high-speed titles. Like many racing games , Wipeout HD uses the pressure sensitive buttons to control acceleration. Considering you would almost only ever want to go fast, most players would prefer not to keep the accelerate button constantly pressed down to the maximum. Hideki Kamiya is one of the most celebrated game designers of the past 25 years, having worked on legendary titles like Resident Evil 2, Devil May Cry, Bayonetta, and of course, Okami.
On the original PS2 release, the pressure determines the thickness of the line you draw. It is not an integral mechanic, since future re-releases work fine without it. However, it does a few things to help it stand out from the pack, including more real time elements. One item in the game, the Dragon Bone Flute, utilizes the pressure sensitive buttons. Playing certain melodies on them depends on how hard or light you press the buttons. The PS4 re-release utilizes the shoulder buttons to help differentiate the melodies.
Gran Turismo always does its best to push a PlayStation console's technology to its limits and use all of its unique features. With this in mind, it makes sense for the PS2 iterations to utilize pressure sensitive buttons. Topic Archived Page 1 of 3 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
Boards PlayStation 4 What games depended on pressure-sensitive buttons? Since we now know that the Dualshock 4 won't have pressure-sensitive face buttons, would that lead to some problems with previous games that did use that feature, even if it was very rare? There may be an option to change the button set-up I guess Were there any other games?
Sobriquet 8 years ago 2. Not sure about the latest FIFA games, but some earlier ones used it for shorter passing and such. Some older racing games used it as well, for slower acceleration coming out of corners, but this was back when X was accelerate as standard.
MLB the show series did. The harder you pressed the button, the harder you would throw the ball, and to an extent check swings if you wanted to check you would have to tap lightly.
HomstarRunner 8 years ago 4. Zen Pinball is the only PS3 game I've played with that feature. It was definitely more common on the PS2 due to the lack of analogue triggers. KillerRig47 8 years ago 5. MGS4 used the pressure sensitive d-pad for zooming during cutscenes. InfernoSD 8 years ago 7. With Jehuty you must protect the Jupiter space colony known as Antilla from an invading force known as Bahram. Driving Emotion Type-S is Square's entry into the racing-simulation genre. It is greatly disliked in at least the West due to its high difficulty.
It tells the tale of three bouncers that fight to rescue a girl from the clutches of a megalomaniacal CEO. The game was known for its production values, introducing a juggling physics engine and graphical techniques such as bloom lighting and depth-of-field effects.
A high-octane taxicab driving game for arcades. Instead of racing other opponents, the cabbies must race the clock and dodge traffic to deliver their patrons to their destinations as fast as they can. This arcade machine has you going one-on-one with the world's most championed arm wrestling contenders. Sorry, left-handed players! This edit will also create new pages on Giant Bomb for:.
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