W910i games marble madness




















Available on PC. Show More. What's new in this version Initial game launch. Features Internet. Additional information Published by Digital Transfusion. Published by Digital Transfusion. Developed by Digital Transfusion. Approximate size Age rating For all ages.

Category Strategy. This app can Access your Internet connection. Permissions info. In the Milton Bradley Nintendo version of this Atari Games arcade classic, you must maneuver a marble over, around and through some of the most insane three-dimensional mazes ever created.

You must also contend with an odd assortment of equally absurd creatures that range from "steelies" that knock you off course to acid pools to disappearing floors! In your quest for the goal line which rests at the end of each course, you can take advantage of a number of traps and short-cuts that can cut your track time in half. That's important since you receive a hefty bonus at the end of the game's sixth level for quick hands!

Marble Madness is a good looking translation of the quarter-munching coin-op masterfully animated and programmed by Rare over in the U. True, some of the secret short-cuts and tricks are missing from this version, but the pseudoD visuals, snappy audio, and originality found in Marble Madness greatly outweigh its short-comings.

A bit short there are only six levels , but fun nonetheless! When I was younger, I had a toy called a labyrinth. To begin the game, a marble would be placed at the location labeled Start. The object of the game was to ever so slightly turn the knobs so that the marble would follow the path that was painted on the surface of the labyrinth.

This in itself was hard enough, but making the contest even more challenging were the holes that lined the pathway; falling in a hole would end your game. Now that video games have replaced the bulky games of the past, you can compete in a similar manner on a TV or monitor. Though it replaces the knob control with simple joystick or control-pad manipulation, MM is enhanced with a series of enemy creatures that no labyrinth could ever contain. The object in this game is to guide your marble over six terrains, each containing winding passages, tunnels, ice sections and other hazards.

In fact, when you get to Level 5, which is called the silly race, your control is turned all backward - what's uphill becomes downhill, and there's even a part of the puzzle where enemies help you. Getting through all six mazes is extremely difficult, requiring precision control over your marble. Recently or maybe not so recently , video games have come under fire for their generally violent themes. Although it's true that most of today's video games contain much punching, slicing and blasting, people who are offended by this violence do have recourse.

There are, though they are in the minority, several nonviolent games, including such diversions as Pac-Man. Strangely enough, these nonviolent games have proven to be popular with all game players, not just with the gentler folk. Violent games tend to be derivative, each a copy of the previous one, while the nonviolent games are almost always unique. Their creators have striven to develop something different and yet still fun.

And with Marble Madness, they've succeeded. In Marble Madness you guide a marble through a three-dimensional maze, trying to get to the goal in the least amount of time. When a maze is completed, you are awarded points based on your performance. To spice up the challenge, two people may play concurrently, both racing for first place. The only hint of violence in the game is a player's ability to knock his opponent's marble from the board.

You guide the marble using the control pad, with the "A" button providing "turbo charge" extra speed when needed. Because of the pseudo three dimensional display, it takes a little getting used to the control mechanism.

To help you more quickly overcome this difficulty, the pad's directional relationship to the screen can be set up in two ways: you may use the control in its normal position or you may use it rotated 45 degrees.

Which setup you pick is purely a matter of taste. The marbles are delicate creations, and those that drop too far will shatter. Luckily, you have an unlimited number of them. Still, a smashed marble means wasted time, so it's best to be careful. Time is important; you must get to the goal before your clock runs out. If you don't make it, your game will be over. On the positive side, any time left over after reaching the goal will count toward bonus time for the next round.

Because the screen does not allow a split display in a two-player game, the two marbles must remain close to each other. To handle this problem, if one player gets too far ahead of another, the lagging marble is moved forward and sustains a time penalty. Although this is a clever method for keeping the marbles together, the time penalty doesn't seem high enough. Sometimes, in order to get past a particularly difficult obstacle, it is an advantage to lag behind and force the game to move you forward.

However you do get an anti-shake feature. The Wi makes use of accelerometer or motion sensing technology to sense the orientation of the handset in certain circumstances.

When lining up a scene for capture by the camera, this feature allows you to turn the handset in 90 degree increments for a full circle in either direction. Switching to viewing photos or using the Walkman-based features, this orientation adjustment only applies when turning the screen anti-clockwise and only for degrees.

Also built into this handset is a Shake feature which works with the motion sensing capabilities when playing certain games or for changing tracks in Walkman mode. One of the games supplied with the phone is Marble Madness 3D and is controlled Wii-like by moving the handset.

Holding down the Walkman button, while simultaneously flicking the handset either left or right, allows you to move backwards or forwards through available tracks. I found this latter feature rather difficult to master in order to achieve the required effect.

All the standard tools and functionality we have come to expect from out mobile phones are supported. The phone 's Organiser contains an alarm, phone book, calculator, calendar, notes and stopwatch features amongst others.

Also included in the package is a USB adapter that can allow you to access data on the supplied memory card using your computer. The Wi is rated at providing 9 hours of talk time and hours on standby. Weighing 86g and measuring Follow us on!! Help us make GadgetSpeak the place to come for free and impartial reviews of the latest gadgets!

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