Warhammer patch issues




















Have you experienced any of the bugs yourself? Whatever your thoughts may be, let us know in the comments below.

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By Jason Nieva. Year 2 starts January 20 and offers the new Elusive Target Arcade mode. This lead to Cavalry actually trading very poorly against counter-charging Infantry especially Infantry with high Armour-Piercing weapon strength. This was not intentional so we looked to tweak some interactions to reduce the damage Infantry can do in this situation, and make sure the Cavalry impact felt as strong as you would expect. Please give feedback and report anything unintended on the forums , or via your preferred social media channel.

Total War. Entities will no longer charge attack if their charge path is blocked by a friendly entity. This particularly affects infantry vs cavalry counter-charge interactions: This means that when an infantry unit charges into cavalry, the back ranks no longer get to charge attack as well.

This reduces the damage dealt by infantry when counter-charging as fewer entities get an immediate charge attack. This helps cavalry trade more favourably with infantry. The calculation for collision damage has been changed Previously collision damage was increased by the charge bonus of a unit, which meant that high charge bonus cavalry would have little difference in collision damage between braced and unbraced infantry.

Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry.

These two changes reinforce our intentions of how Cavalry and Infantry should interact:. Cavalry should be favoured in fights against counter-charging Infantry — of course, the relative strengths of the units will still be important. Braced Infantry should receive less damage than counter-charging Infantry, so there is a benefit to bracing Infantry against Cavalry.

Now for the gritty details. First, some terminology and calculation specifics:. Collision damage : the amount of damage dealt when a large entity collides with a small entity. The normaliser and modifier are factors that are used to modify the output of collision power into collision damage.

Collision power : This represents the momentum difference between entities. Bracing : when infantry is standing still and facing the enemy, they will get a bracing multiplier to their mass. Fixed error when a trade with another player is cancelled. It has the old values from 1. All rights reserved to their respective owners. Patch Notes — 1. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.

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